#include "CreateEliteGuardMessage.h"
#include "MessageID.h"
#include "SpawnDoor.h"

CreateEliteGuardMessage::CreateEliteGuardMessage(SpawnDoor* owner) : Message(MessageID::MSG_CREATE_ELITE_GUARD)
{
	m_pOwner = owner;
	m_pOwner->AddRef();

}


CreateEliteGuardMessage::~CreateEliteGuardMessage()
{

	m_pOwner->Release();
	m_pOwner = nullptr;

}
